BSA228 Week ten - Testing

Testing the objects

As I build my level I stumbled over a problem that my character was bouncing away when it hits the shelf. I created a simple scene for it to get rid of the problem.

When I searched for a solution for it I have seen that many people had have the same problem as I do. They recommended to add an Physic Material to the object and reduce the bounciness. So I created a Physic Material and added it to my shelf at my Mesh Collider, but this didn't really fixed my problem. I added an Box Collider to the shelf group and hoped it would fix my problem. And to my surprise it worked much better than at the Mesh Collider. It's not perfect yet but definitely more the thing I want to have. I will play around with the Mass of the temporary character and maybe the Drag of it. I hope I can fix that problem later on. 




But this means I have to build my howl library again, because this is easier than to add that to every single shelf.

I also added today the LOD group Component and put in my meshes for it. Now it switches automatically between the different meshes. 


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