BSA228 Week nine - 3D character transfer

3D character into Unity


Create a new folder in the unity 

Embed media tick on
you first export it without baking the animation but afterwards you check how it looks with Baking on. Then the different cycles are separated in unity.
Unity change Rig to Humanoid Rig and press apply afterwards

Under Animation

After you put your character into the scene we add a Animator controller to this so I can accesses the different animation.  The Animator goes into the Controller of the character. To have a ongoing animation, I have to add the tick on the loop.


For 2D sprite sheets

Save the different images and then go to the Website ZeroSprites.com

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